Monday, June 24, 2019

A E S T H E T I C


Imagine this image, but animated. That's what I just spent my night making. For my assignment I had to make something that drew a picture with two nested while loops, and I got... very carried away. What should've taken me 20 lines of code ended up taking over 200 lines of code.

Instead of trying to explain this code all by text, I made a video that gives an overview of the code, albeit with Sleepy Fractal doing the voiceover. Because the video is important, I'm going to put it in front of the code this time, since the code is fairly long.


Edit: I made a new video.


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void setup() {
  size(1920, 1080);
  background(255, 255, 255);
}

void draw() {

  // This section draws the gradient background.  

  int ybg = 0; //Y position of background rectangle.
  int bgr = 0; // Background red.
  int bgg = 0; // Background green.
  int bgb = 255; // Background blue.
  int recth = 5; //Rectangle height.

  //This while loop draws the sky.

  while (ybg < height/2) { 
    strokeWeight(1);
    stroke(random(0, 255), 0, random(0, 255));
    fill(bgr, bgg, bgb);
    rect(0, ybg, width, recth);
    ybg = ybg + recth;
    bgr = bgr + recth*2/3;
  }

  //This section adds vertical sky static.

  strokeWeight(1);
  stroke(random(200, 255), 0, random(0, 255));
  float lines = random(0, width);
  line(lines+100, 0, lines+100, height);
  line(lines-400, 0, lines-400, height);
  line(lines+200, 0, lines+200, height);
  line(lines-300, 0, lines-300, height);
  line(lines-500, 0, lines-500, height);
  line(lines+400, 0, lines+400, height);



  bgr = 0; //Resets red channel to 0.

  //This while loop draws the ground gradient.

  while (ybg <= height) { 
    strokeWeight(1);
    stroke(0, random(0, 50), random(0, 100));
    fill(bgr, bgg+50, bgb-50);
    rect(0, ybg, width, recth);
    ybg = ybg + recth;
    bgb = bgb - recth;
    bgg = bgg - 1;
  }
  //This section draws the two mountains.

  stroke(random(90, 110), random(45, 65), random(10, 20));
  strokeWeight(5);
  fill(random(70, 90), random(25, 45), random(0, 10));
  triangle(width/7, height/2-height/6, -width/15, height/2, width/2+width/10, height/2);
  triangle(width-width/7, height/2-height/6, width+width/15, height/2, width/2-width/10, height/2);

  //This section adds arbitrary static to the image.

  stroke(random(200, 255), random(200, 255), random(200, 255));
  strokeWeight(random(1, 5));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height));
  point(random(0, width), random(0, height/3)); //Focuses more static at 
  point(random(0, width), random(0, height/3)); //the top for a more
  point(random(0, width), random(0, height/3)); //starry static effect.
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));
  point(random(0, width), random(0, height/3));

  //This part creates an overlaid RGB grid pattern to fulfill the nested loops
  //requirement of the rubric.
  //Red grid.
  int xgridr = 0; //Red grid x
  int ygridr = 0; //Red grid y
  int roffset = int(random(-2, 1)); // Jitters red grid

  while (ygridr < width) {
    while (xgridr < height) {
      strokeWeight(random(1, 2));
      stroke(random(230, 255), 0, 0, random(90, 100));
      line(0, xgridr, width, xgridr);
      xgridr = xgridr + roffset + 50;
    }
    line(ygridr, 0, ygridr, height);
    ygridr = ygridr +roffset +50;
  }
  //Green grid.
  int xgridg = 0; //Green grid x
  int ygridg = 0; //Green grid y
  int goffset = int(random(-2, 1)); // Jitters green grid

  while (ygridg < width) {
    while (xgridg < height) {
      strokeWeight(random(1, 2));
      stroke(0, random(230, 255), 0, random(90, 100));
      line(0, xgridg, width, xgridg);
      xgridg = xgridg + roffset + 60;
    }
    line(ygridg, 0, ygridg, height);
    ygridg = ygridg +goffset +60;
  }
  //Blue grid.
  int xgridb = 0; //Blue grid x
  int ygridb = 0; //Blue grid y
  int boffset = int(random(-2, 1)); // Jitters blue grid

  while (ygridb < width) {
    while (xgridb < height) {
      strokeWeight(random(1, 2));
      stroke(0, 0, random(230, 255), random(90, 100));
      line(0, xgridb, width, xgridb);
      xgridb = xgridb + boffset + 55;
    }
    line(ygridb, 0, ygridb, height);
    ygridb = ygridb +boffset +55;
  }  

  //This section adds the ground grid

  strokeWeight(5);
  stroke(0, random(200, 255), random(200, 255));

  int ulinevar = width/12; //Upper line variable.
  int blinevar = -width*2/3; //Bottom line variable.
  while (ulinevar < width) {
    line(ulinevar, height/2, blinevar, height);
    ulinevar = ulinevar + width/12;
    blinevar = blinevar + width/4;
  }

  int hlinevar = 5; //Horizontal line variable.
  int hlinepos = height/2; //Horizontal line position.
  while (hlinepos < height) {
    line(0, hlinepos+hlinevar, width, hlinepos+hlinevar);
    hlinepos = hlinepos + hlinevar;
    hlinevar = hlinevar+5;
  }

  //This section adds the ground grid glow.

  strokeWeight(random(17,20));
  stroke(0, random(200, 255), random(200, 255), random(50, 80));

  int ulinevart = width/12; //Upper line variable thick.
  int blinevart = -width*2/3; //Bottom line variable thick.
  while (ulinevart < width) {
    line(ulinevart, height/2, blinevart, height);
    ulinevart = ulinevart + width/12;
    blinevart = blinevart + width/4;
  }

  int hlinevart = 5; //Horizontal line variable thick.
  int hlinepost = height/2; //Horizontal line variable thick.
  while (hlinepost < height) {
    line(0, hlinepost+hlinevart, width, hlinepost+hlinevart);
    hlinepost = hlinepost + hlinevart;
    hlinevart = hlinevart+5;
  }

  //This section adds the horizon glow you see in synthwave art.

  strokeWeight(1);
  stroke(255, 255, 255, 1);
  fill(255, 255, 255);
  rect(0, height/2-5, width, 10);
  fill(255, 255, 255, random(90, 100));
  rect(0, height/2-15, width, 5);
  rect(0, height/2+10, width, 5);
  fill(255, 255, 255, random(70, 90));
  rect(0, height/2-25, width, 3);
  rect(0, height/2+20, width, 3);

  //This section adds the sun.

  strokeWeight(50);
  stroke(random(230, 255), random(120, 140), 0, random(0, 100));
  fill(random(230, 255), random(200, 255), 0);
  ellipse(width/2, height/2-100, width/19, width/19); 

  //This section adds the AESTHETIC text and RGB offset glows.

  textSize(100);
  textAlign(CENTER, CENTER);

  fill(random(230, 255), random(30, 55), random(30, 55), random(80, 95));
  text("AESTHETIC", width/2, height/2+260);
  fill(random(30, 55), random(230, 255), random(30, 255), random(80, 95));
  text("AESTHETIC", width/2, height/2+240);
  fill(random(30, 55), random(30, 55), random(230, 255), random(80, 95));
  text("AESTHETIC", width/2+10, height/2+250);
  fill(random(230, 255), random(30, 55), random(230, 255), random(80, 95));
  text("AESTHETIC", width/2-10, height/2+250);

  fill(random(230, 255), random(230, 255), random(230, 255));
  text("AESTHETIC", width/2, height/2+250);
}

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